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[ enter go ]
ENTER, GO <exit>
Special exits can be entered with these commands.
See also: CLIMB, JUMP, MOVING
[ good ]
GOOD
The devoted follower of MiJak does his/her best to make this a better
world to live in. As Good, you give your love to your fellow brothers
and sisters. You help your friends and make battle with awful
monsters, so that the world gets a bit safer to live in.
As a newbie you might expect Good people to be all helpful.
Just because someone is Good it does not mean they will help just
anyone for nothing, or give away equipment. It is true some people
will help anyone, but many people that are considered to be Good would
never help a Evil or Neutral person in any way, unless he/she believes
it will serve a good purpose. Someone who is Good might use murder to
solve a problem, but will just not harm a person from his/her own church.
See also: EVIL, NEUTRAL, ALIGNMENTS
[ mapping mstart mstop mclear mview mlook minfo mgoto mmove mremove mreplace mcreate msave mload mexit automap ]
MAPPING
With these commands you can create a map that could come in handy when exploring a maze or complex cave system for instance.
Here is how the mapping works:
The first room in which you start the mapping will be numbered 01. When you enter new rooms the room numbers will be increased by one as you explore your surroundings. If you enter a room that look like an old room, the mapper assumes you have walked to the old room. This can be confusing in mazes. You can however use commands (mreplace, mremove, mmove) to renumber the rooms and alter the map-layout in a way you seem fit.
Example:
You stand in room 01 and walk south. The new room is number 02.
If you walk north from 02, you will be back in room 01.
You can look at the map anytime with mlook. The "current room" will be marked with an asterisk (*). That room can be changed with the mgoto command. With minfo you read the visited rooms' descriptions.
A room look like this on the map:
NN
+---+UU
WW|RR |EE
+---+DD
SS
RR is the room's number. WW, NN, EE, SS may be room numbers or arrow symbols pointing to other rooms in those directions. UU and DD are for up and down exits.
Needless to say, the maps can become very confusing if you don't keep track of the room numbers, so use this function wisely (or not at all).
MSTART - begins mapping.
MSTOP - stops mapping.
MCLEAR - clears the map.
MLOOK [<nr>|<dir>] - look at room number or in a direction.
MINFO [<nr>|<dir>] - information about a room.
MGOTO <nr> - Change the "current room" on the map.
MMOVE <nr> TO <dir> - Move a room on the map.
MREMOVE <nr> [TO <dir>] - removes the room number or the connection
MEXIT <dir> TO <nr> - create an exit from the current room in
direction <dir> to room <nr>.
MREPLACE <nr> - replaces the current room with room <nr>,
the current room will be removed and all
exits leading to it will lead to room <nr>
instead.
MCREATE - creates a new room on the map.
MSAVE <1|2|3> - saves a map for later retrieval.
MLOAD <1|2|3> - loads a saved map.
See also: AUTOEXITS
[ money goins currency bank ]
MONEY
The currency used in the world of DUMII is the goin - a gold coin. Money is
of great value when you need to buy things, pay for services, or bribe
someone. Once you have some money, you can either keep it in your pockets
(it will remain with you when you quit), or you can deposit it in the bank
where it will be kept in safety until you withdraw it.
There are numerous ways in which you can gain money. You may find it
lying around on the ground or in containers, or even on corpses.
You can also sell things to pawnbrokers who will then give you money
in return. Sometimes you can even gain money by completing a small
quest. If you are inclined towards taking money from people without
permission, you can even try robbing.
See also: GET, PILE, POCKET, ROB, SELL
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