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[ play ]
In general, this command is an action that can be used on an object in
In the case of board games, it can be used to go into a special play mode
where you can enter commands directly to the board without having to "tell
board <command>". To execute commands outside of the board game, you can
use '@<command>'. To leave this mode, you type "quit".
See also: ACTIONS, GAMES, OBSERVE
[ roleplaying ]
DUMII is a roleplaying game in which you have one of the leading parts
to play. You can compare it to a play or a film, in which actors play
the roles of characters and act through a preordinated plot. In DUMII
each player takes the role of a character of choice, a fictional
personality who may be very different from the player him- or herself.
However, unlike in a film or play, there is no fixed plot in DUMII.
Instead, the players decide exactly what they want to do in any given
situation, and then must discover if they were successful.
When playing DUMII, you are compelled to stay in character, so that you
do not ruin the game for others. Many, if not all, DUMII players are here
to get a break from reality, to act out a character in a fantasy world, to
dwell briefly in a place filled with adventure, treasures and monsters.
Please let them have their fun escaping reality for a while. Do not ask
other players where they come from, how old they are or any other real
life related questions. Most people will find you asking them such
questions very rude and that it destroys the roleplaying atmosphere.
Some people do not mind, and if you are lucky you might even make good
friends in here, but if you have to discuss real life matters, use TELL
or ASK, and do not let your real life discussions get in the way of other
people trying to play the game, else you will be spoiling the fun for
others. More preferable would be to hold real life conversations through
other media, such as ICQ, AIM, MSN, or some other instant messenger
service. DUMII is a roleplaying game and not a chatroom.
Staying in character is difficult and requires a lot of concentration
and determination. You will need to figure out what your player should
be like, not only when it comes to appearance, but also the way it
talks, what it likes and dislikes, what its history is, what its goals
are, etc. You are going to need a certain panache--a certain flair, in
portraying yourself. Take a good while to come up with a good solid
character. When playing, always remembering your character's morals and
values are paramount. Remember, however, that only the really bad
characters are unchangeable. A good roleplayer lets his or her character
evolve. For instance when you first enter this world you may be an
inexperienced teenage twat with a big mouth and too much
self-confidence, but after having explored the world, your character
might have evolved to a fully fledged adventurer.
Roleplaying is social. It brings together a number of people in order to
form a communal fantasy atmosphere often more verdant and imaginative
than one person could ever create. Whether or not the characters
cooperate, the players should. Characters may be portrayed as nice
people, as brutes, or however the players wish, but most of the
entertainment of roleplaying is the perceivable ingenuity of players'
If the characters play out exciting scenes in a stylish or memorable
manner, all players have won. Bad roleplaying is the only real loss
possible. If a character dies and drops in levels, perhaps he, she or it
can return to that level some other time; if a character fails a quest,
perhaps he, she or it can return and try again later. But the point of
the game is to roleplay.
See also: TELL, ALIGNMENTS, DESCRIPTION, LANGUAGE, HOMES, RULES, ADVICE
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